Our shirt is 100% cotton, made by Royal Apparel, right here in the United States. Click here for sizing chart.
Our shirt is 100% cotton, made by Royal Apparel, right here in the United States. Click here for sizing chart.
I was able to order this shirt on HPLHS’s RedBubble collection. I got the Tri-blend material & it is so comfortable. Now I can represent the society in style!
I purchased this T-shirt awhile back and it remains easily one of my all-time favorite T-shirts. The 100% cotton material is pleasantly breathable and the logo is tastefully designed. One thing I'd like to point out though is that the logo is slightly larger than the one in the picture. Other than that this is a fantastic T-shirt and I make it a point to wear it whenever I go to conventions, concerts, and other public events. Its a great conversation starter and its helped me tell countless people about this great historical society. If you're a member of the H.P. Lovecraft Historical Society, a fan of Lovecraft, or just a fan of great T-shirts then I highly recommend this phenomenal T-shirt.
Ordered one of these in a larger size, in case it shrank in the wash. Definitely going to wear it in the winter with my Miskatonic Varsity jacket. How else am I going to let my Lovecraft Flag fly?
Fantastic way to show your support for the society ! And a good way to support Mr Lovecraft in general !!
Incredible props made in loving detail, one could think they are the real thing. Also the packaging looking like boxes from various museums getting dusty in forgotten shelves labeled by their archeological discoverer or museum curator… you guys are the best!
Incredible props made in loving detail, one could think they are the real thing. Also the packaging looking like boxes from various museums getting dusty in forgotten shelves labeled by their archeological discoverer or museum curator… you guys are the best!
“The Venus of Ille” seems a curious tale to rework into a DART production, as while mentioned twice in-passing in Lovecraft’s “Supernatural Horror in Literature” discussion, it’s not especially highlighted there with other notes. Perhaps it was a little too earthy for Lovecraft’s taste. It certainly comes across that way in this adaptation, true to the original, albeit not in an overtly offensive manner. As usual, the DART team brings the whole to life (appropriately!) in excellent style, perhaps with nods to Tim Burton’s animated movie “The Corpse Bride” in a few elements (including the characterisation of the bridegroom’s mother), if elements hard to disentangle from the various earlier tropes involved, including the central statue-comes-to-life motif from long before Prosper Mérimée’s story was penned. The accompanying props add to the experience nicely. Semi-pictorial postcard maps like that of Wight can be bought still at seaside towns across the UK, and the illustrations of Brading Villa’s Roman mosaics, including fish-tailed humans, opens-up archaeological vistas stretching back to early second millennium BCE Babylonia, should the HPLHS feel inclined to dig deeper. It’s not just the tennis that’s real here! While not strongly Lovecraftian, this remains a real treat for fans of 1930s-style radio shows in the DART mould.
A cleverly-devised pulp adventure created by the HPLHS, based on a chance remark in a Lovecraft letter, combined with a relatively obscure site in the Libyan Desert just west of the great Qattara Depression in western modern Egypt, the Siwa Oasis. The place was rather less obscure in ancient times (the Romans knew it as Ammonium), and a route across the northern desert still passes through it that originated far earlier. The props with the physical DART production define Siwa well, and the leading character of Count De Prorok, a fictionalised, genuine explorer and treasure-hunter. The large, beautifully-drawn, map of Siwa, reproduced from a 1929 original, is a particular delight. While the tale starts a little slowly, that allows it to build nicely in stages of discovery to the final climax, providing much useful atmosphere concerning the dangers of desert travel and the political realities in the region during the later 1920s and 1930s. Parts of the latter stages of the action become a little confused, and bear repeated, careful listening to straighten out more - although perhaps it’s better not to peer too closely at sanity-threatening Things Lovecraftian! All-in-all, a fine addition to the DART repertoire.
Used to converting Lovecraftian items from one medium to another, here the DART team tackles reworking a Chaosium role-playing scenario into one of their classic audio productions. Done with their usual élan, the tale is more pulp horror action than cerebral cosmic horror, which makes it an easier fit to a 1920s-30s style radio show than some of Lovecraft’s own stories, including having a larger, more diverse, set of characters. If the plot is sometimes a trifle thin, that’s generally concealed by the pacing and action. I did feel it might have worked better if framed as three separate DART episodes, in 1920s-30s radio serial fashion (to fit the CD version and its cover note). It’s somewhat disjointed without such linking, especially the multiple-endings option. That latter’s a nice, game-related, touch, certainly, if maybe needing a little more variety in what happens to the characters in each. Sadly, I missed the version with the extensive set of physical props, unavailable since about 2019, and the current props, while useful, might benefit from an extra map or two at least, for those without access to the original Chaosium scenario. These are quite minor points, however, easily distracted from by the excellence (as expected) of this quality ensemble dramatization.