Call of Cthulhu - When You're in a Hurry
No Time to Scream contains three short-play scenarios for Call of Cthulhu.
Each scenario is perfect for a single evening of mystery and horror, and are designed to be played in around two hours. Each scenario includes four pre-generated investigators, along with full-color maps and handouts.
The three scenarios share a common theme—the investigators are up against the clock. Guidance for the keeper is provided to keep the action flowing and emphasis the uncaringness of the Mythos. There is also help for adding more investigators for larger group play.
In A Lonely Thread, something is wrong with Professor Thomas. Unfortunately, you didn’t know that when you arrived at his charming woodland cabin. Can you act in time to save your friend? Or will a horrific secret devour all?
In Bits and Pieces, a doctor’s body lies next to an autopsy table, and the corpse he was examining has vanished! The only clue is a set of bloody footprints. A devilish game of hide and seek ensues—with gory consequences
In Aurora Blue, a band of U.S. Treasury agents raid an illegal whiskey distillery hidden in Alaska’s Chugach Mountains. The sun is setting… and that’s when the really bad things come out to play.
Each of these adventures thrusts investigators into the middle of a mystery and paves the way for a quick (and quite possibly very horrible) resolution.
Hardback, 100 pages with plenty of maps, full color illustrations and pre-generated investigators.