Delta Green Handler's Guide


$ 59.95




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Welcome to the Apocalypse

 

We've been playing Delta Green games here at the HPLHS for ages now. Think Call of Cthulhu® meets the X-Files and you've got the basic concept. The rules are similar to CoC, but have their own spin. A pervasive sense of dark paranoia and dread permeates the game, and there are some first rate scenarios for it. It's a self-contained system, so you don't need Call of Cthulhu® to play it.

This massive, full-color volume is filled with deep resources just for the Delta Green game master.

  • THE PAST: details on the world and history of Delta Green.
  • THE UNNATURAL: details on the Cthulhu Mythos, from monsters to hypergeometry to the Great Old Ones, including rules for creating new threats.
  • THE SCHISM: deep details on the Delta Green organization itself -- or rather, two different Delta Green groups, not always working to the same ends.
  • THE OPERA: guidelines for creating scenarios, running campaigns, and customizing the setting.
  • APPENDICES: a ready-to-play scenario, "The Sentinels of Twilight," a Handler-facing glossary, index, recommended media, sample NPCs to use in any game, rules variants, and more.

370 pages, hardback, English. Don't forget the Agent's Handbook too.

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Rama T
My hand at DMing

I am new to Delta Green and this is perhaps the best path towards understanding the game and making stories. While I am a life long player, it is good to know how the game works as I could end up running a game if no one else will.

One of my favorite settings ever since I read the short story from the Cthulhu Tales Vol. 1.