Call of Cthulhu® Keeper's Tips


$ 17.99




Share this product


Handy Hints for Running Call of Cthulhu Games

As part of Call of Cthulhu's 40th Anniversary, our pals at Chaosium have tapped some of the great minds in the Call of Cthulhu gaming community to get their thoughts on what makes for great gaming and compiled them into a pocket-sized book.

Tips, essays, and contributions from experienced and diverse Call of Cthulhu Keepers including Jason Durall (RuneQuest), Becca Scott (Good Time Society), Sean Branney (H.P. Lovecraft Historical Society), Allan Carrey (Type40), Lynne Hardy (The Children of Fear) Bridgett Jeffries (The Miskatonic Repository), Mike Mason (Call of Cthulhu), and many, many others!

Learn about creating and maintaining atmosphere, resolving conflicts, generating insanity, playing with props, managing your players, and much, much more from folks with decades of gaming expertise. 

Hardback leatherette, 113 pages, plus room pages for notes, etc...

Have yours autographed by contributor Sean Branney - just request an autograph in the Customer Comments field when making your purchase.

 

Customer Reviews

Based on 5 reviews
100%
(5)
0%
(0)
0%
(0)
0%
(0)
0%
(0)
g
graham fenwick
Keeper tips

Great little book for advice to new and regular keeper and a valuable asset to the game.

A
Alan Weaver
Super Awesome book

Great resource for the novice or experienced keeper alike. Looking forward to dusting it off for my next game

For added fun: Sean Branney autographed my copy. My sanity is assured

J
Jeremy L
Great reference!

This book is a great reference for any keeper in a CoC game. I should have bought this years ago.

Reviewer avatar
Douglas Trouten Jr.

Nice little book of tips for both new and experienced Call of Cthulhu keepers.

A
Adam
A treasure trove of ideas and tips

This book is a treasure trove. It's the kind of thing you can open to any page and get a great idea or be reminded of something cool about running games you forgot. If I get to run a game again I'm going to use this to improve my game. Part of that will be the use of props, which I never had access to before these wonderful maniacs set up this society.